Adding Friends on Tribes Ascend
At the class selection screen, the friends list can be found at the bottom right of the screen.
To add a friend, click the friend icon and then the add friend button. Both players must add each other to their list in order to see each other online.
Once a player on your friends list joins a game, the light next to their name will turn orange and you can then join the game that they are playing in.
Mumbles server
Thank s to JonnithejuicyJ for offering his Mumble server for us all. To install the client please goto http://mumble.sourceforge.net/
Once you have that completed and installed follow this little bit of info.
ALL CAN COME. pubbers, pro's, compy's, noobs, etc!
NA Community Mumble
IP: mumble.bloodeagle.org
PORT: 30002
PASS: 'no password'
Use your ingame name preferably. Right click your name in mumble when connected -> click register = mumble remembers you and the last channel you were in.
UPDATE: Well it seems the NA server weny down hard. While I have no control over this I am moving to the EU Server for right now until things can be strightened out.
EU Community Mumble
IP: spinfusor.org
PORT: 64738
PASS: commune
Jan 06 2012 Patch Notes for Tribes Ascend
an 6, 2012: Tribes Closed Beta Version 0.1.669.0 Patch Notes
Patch Notes for January 06, 2012
Tribes Closed Beta Version 0.1.669.0
Server downtime: The Tribes Servers are expected to be down for several hours on FRIDAY, JANUARY 6, 2012 while the patch is deployed. Watch the Server Status on the game loader for latest availability information.
Major Highlights
- An early version of the Arx Novena Capture the Flag map has been released. This map is in an early state and is not at its final intended art or design quality.
- Added a new “Target Practice” mode under the Training menu. This is a variant of the Crossfire map that contains a variety of bots in it. These can be used to practice shooting.
- Improved vehicle handling in high-latency situations. This is most noticeable on the Shrike.
- Reduced stuttering when skiing/jetting.
- By default, damage numbers appear above a players hit when you damage them. This can be turned off through the Settings menu.
- The game warm-up period has been extended, in order to allow more users to load into the game prior to match start.
- Adjusted flag bounce physics to help prevent punting a flag too far from a large impulse.
Balance Items
- Lowered the damage on the Sentinel's BXT1 Rifle when the rifle is not fully charged (damage is the same as previous at full charge).
- Slightly reduced damage on the Ranger’s Thumper D.
- Increased damage on the Technician’s TCN4 SMG.
- Increased fire rate modestly on the Infiltrator’s Rhino SMG.
- Fixed a previous configuration error that was causing the credits earned from the Flag Killer and Flag Return accolades to be more than their intended value.
Additional Items
- Some general improvements for performance and stability. Further improvements are planned for future patches.
- Fixed issue where a passenger entering a vehicle was not properly getting an indicator that a missile was incoming.
- Fixed issue where vehicle drivers and passengers weren’t having the proper animations applied.
- Fixed issue with upside-down Beowulf’s being unable to be flipped back over.
- Fixed issue with force ejection of Beowulf driver and passenger where they were falling out of the level and dying.
- Added bullet impact and flyby sounds for bullet-based projectiles (chaingun, SMGs, ARs, etc).
- Added footstep particle systems under players when walking around. This is not visible on yourself when in first-person view.
- Fixed gunner caret not showing up when mousing over the Beowulf.
- Players are no longer auto-balanced when driving a vehicle.
- Fixed switching between first-person and third-person causing loss of audio on some weapons.
- Fixed vehicle ammo indicator not showing at times.
- Fixed Infiltrator’s SN7 not being able to fire at the maximum rate possible.
- Fixed driver and passenger health bars not properly showing on vehicles.
- Fixed issue with Doombringer’s Saber Launcher lock-on sound staying on when you have a lock then enter a vehicle.
- Fixed response issues with Beowulf turret and gunner positions.
- Fixed an issue in which username and password were not being saved properly for some users.
- Removed confusing message about entering and exiting a vehicle on vehicle purchase.
- All device particle systems now have proper levels of detail. This should help low end systems in high action environments.
Spectator Changes
- Increased performance on spectator HUD
Known Issues
- The above-head damage indicators may report incorrect damage on shotgun weapons in some conditions. The actual damage amounts applied are correct.
Looking for someone to run MV
While I love the opportunity to bring MV back from a long stay out of gaming. I'm sure most of the old MV Vets would love to see the MV back into the Tribes Series. More specifically Tribes: Ascend coming this fall.
However, my time does not allow/afford me to dedicate myself into gaming or running MV all tougher. Hence the reason why I am looking for someone that would be willing to take the reins and run MV that way it was meant to be. I will hold the MV name and the website and do what I can when possible. But the day to day operations will be ran my successor whoever that maybe.
I am looking for someone above the age of 26 and have a college background. Resume of sorts will be need to be included as well as a photo ID. I know this sounds weird and a little too much to ask for, but this community needs a strong leader and someone they can look up to and 16-20 year old kiddies are not what I am looking for.
So if you feel you have what it takes and can run MV with Community first attitude. Please step up and send me a email. This email address is being protected from spambots. You need JavaScript enabled to view it.
Also check out the facbook page on
http://www.facebook.com/groups/MiamiVehicles/
or
https://plus.google.com/111414675659274023515
Thank you,
|MV| Falcon911